(V0.10) A buncha stuff added/changed
OK so i added quite a lot of stuff here:
new stuff:
characters now have new sprites for when they're going diagonal
jimmy now faces the cursor when holding the fire button
shield, burn and zap overlays have new sprites (zap was only on jimmy when using tesla field before)
some new crosshairs
jimmy's face is different, the old face is now on a new enemy
a new enemy - joey, he's fast and has quite a bit of health and will chase you if you get to close
new weapon - wave cannon, shoots a burst of 3 waves of 3 projectiles for only 1 ammo
new powerup - homer seeker, makes projectiles home in on an enemy if it gets close to one
new ability - point warp, you teleport to where you are pointing unless there is not a direct line of sight, bought from timothy
timothy now also sells some ammo, shields, and the bettery which requires the pointer as it just increases the laser's range
also you better not annoy timothy :)
new bosses:
johny - johny shoots at you and spawns some Jacobs around him if you get too close
jumboni - not finished, he's just really big and has a lot of health, nearby enemies get pushed away
you now get points from picking up guns/powerups:
when picking up a gun you get 5 points if you already have the same gun 10 if you don't
when picking up powerups you get 10 points if you already have a powerup active and 5 points if you don't have one active
balance changes/fixes:
fire up now doubles the weapon's current burs amount instead of increase damage
sharp shot now increases damage
slow foes now also decreases fire rate of enemies that shoot, also gives them a electric effect on them to show they're slowed
flamethrower now shoots a burst of 4 and has an increased fire rate but doesn't do damage directly
burn works differently, it still increases the timer every time hit with a fireball but it now increases the damage per tick as well
keys no longer spawn randomly instead they spawn when a boss is defeated, they will not despawn
decreased speed of proto beamer a bit so it actually collides with enemies, before it was too fast so it kept not hitting when it should
powerups that only effect weapons now deplete the timer slower when you have no ammo or gun
unpausing now says "get ready" on screen for a second before unpausing
i fiddled with the general balancing of enemies and changed how their movement works a bit
a bunch of other small things fixed that weren't correct before
Files
Get Jimmy Crimble
Jimmy Crimble
You are Jimmy Crible, you must escape the Thimbles.
Status | Prototype |
Author | WeegeeDatBagel |
Genre | Action |
More posts
- Graphical updateMar 15, 2023
- (V0.11) Even more stuff and things added/changedFeb 01, 2023
- (V0.9) First release and item list/general infoJan 18, 2023
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